11/22/2023 0 Comments Castle crashers xbox![]() Unless they had the original game timings set up to only run on 30fps (games that are designed this way literally break when pushed beyond the cap, I doubt the original was designed this way), this would've been an easy thing to introduce as well. The 60fps is inarguably nice though, but again this is more hardware dependent than software. The game is still under 300mb so overall that should really show how little of a quality improvement this actually is. The 1920x1080 is hardware dependent not software, that was an easy toggle for them to make, as was 5x texture size, they likely just took the source uncompressed textures and dumped those in. It's just due to the nature of the visuals, it sounds like a huge bump but it's a pretty minor visual increase, and both are easy to do. That alone would've dramatically improved sound quality, it makes better use of space for those of us that have it, but nope, I have a 5.1 setup and even this Remastered version still leaves me on a 2.1.ġ920x1080 resolution is a first for console users but if I'm being completely honest it doesn't look *that* much better than the 1280x720 360 version, nor do the 5x texture sizes stand out. ![]() I'm not asking for channel-panning 5.1 sound effects but they could've at least done something simple like put the sound effects in the front speaks and music in the rear. Online is still so bad that I couldn't be bothered with it for more than fifteen minutes, which is too bad because coop is the only way this game shines.ĬC still doesn't make use of surround setups. As far as I can tell whatever they did do to improve the multiplayer experience in Remastered, it was very, very little. Everyone can steer the guy on the world map which makes for some hectic level choosing, Player 1 should be the only one in charge of it. Instead you always have to search for a new match if you want to find more people (say you had a room of 4 but 2 left - if you want to go back to 4, you need to leave your game and start a search), you don't get to see your connection rating to individual hosts, it just slaps you into the first game it finds and if it's a crap connection you stay and deal or leave and hope it gives you something better. The online would also be better if you could just start a game and have people drop in and out as you play, like quarter-driven arcade games. I get *why* it's happening (clients who lag lag everyone else so the game stays synced, instead of just lagging them out and ruining *their* experience, they've designed it so their bad connection ruins the experience for everyone else in the game), but it doesn't make any sense to build it this way. That's right, as *host* on a P2P game, *I* get input delay. I'm on an Open NAT with a 60mbit connection, and when I host I get input delay. ![]() They said the online was improved, I'm not sure if they just mean it finds people easier or what, as it's as laggy and unenjoyable as it's ever been. The only genuine improvement over the PC version is the 60fps. If you played Castle Crashers on Xbox 360 and you're looking to move your progress to the Xbox One for Castle Crashers Remastered, you can transfer characters and animal orbs that you've already collected! Read up on Save Data Transfer here.This is a review of the remaster and not the game itself.Īs someone who has played this before on 360 and PC, there isn't anything worth coming back for here. King, Open Faced Gray Knight, Necromancer, Cult Minion, Blacksmith, Pink Knight, Alien Hominid, Hatty Hattington In addition to all of the classic characters & animal orbs you’ve come to love, all of the following special characters and animal orbs can also be unlocked in the game for free: You'll get the same classic story, levels, arenas, and characters in Castle Crashers Remastered that you loved from Castle Crashers!
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